You will be making one and the same choice again and again deciding who the son should become - a lamplighter or a tallyman. At first it may seem that the situation leaves you no choice at all. But don’t jump to conclusions, take a moment to think it over and then, perhaps, you’ll see your story in full color.
- The drama of everyday life shown against the background of a retro-futuristic world controlled by the Progress-program
- An unusual mechanic of a single choice leading to different game endings
- A visual style tracing back to Soviet graphics of the 20s
- Inspired by the worlds of Strugatsky brothers, Dostoevsky’s works and Tarkovsky’s movies