 |
| Folder |
PC_Genjin_2_JPN_PSN_PSP-PLAYASiA | NFO |
| Publisher |
Hudson Soft |
| Genre |
Action » Platformer » 2D |
| Language |
Japanese |
| Source |
PSN  |
| UMD Serial |
NPJJ-30014 |
| CRC32 |
9D6A6A41 |
| Extra Info |
correct dump! |
|
Screenshots
Video
|
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 |
| Folder |
PC_Genjin_3_JPN_PSN_PSP-PLAYASiA | NFO |
| Publisher |
Hudson Soft |
| Genre |
Action » Platformer » 2D |
| Language |
Japanese |
| Source |
PSN  |
| UMD Serial |
NPJJ-30017 |
| CRC32 |
E2ECFB8E |
| Extra Info |
correct dump! |
|
Screenshots
Video
|
|
|
 |
| Folder |
R-Type_JPN_PSN_PSP-PLAYASiA | NFO |
| Publisher |
Hudson Soft |
| Genre |
Action » Shooter |
| Language |
Japanese |
| Multiplayer |
AdHoc: - | Infrastructure: - |
| Source |
PSN  |
| UMD Serial |
NPJJ-30055 |
| CRC32 |
43E701FE |
| Extra Info |
correct dump! |
|
Screenshots
Video
|
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|
 |
| Folder |
Salamander_JPN_PSN_PSP-PLAYASiA | NFO |
| Publisher |
Hudson Soft |
| Genre |
Action » Shooter |
| Language |
Japanese |
| Source |
PSN  |
| UMD Serial |
NPJJ-30030 |
| CRC32 |
ABC5A321 |
| Extra Info |
correct dump! |
|
Screenshots
Video
|
|
|
 |
| Folder |
Splatterhouse_JPN_PSN_PSP-PLAYASiA | NFO |
| Publisher |
Hudson Soft |
| Genre |
Action » Beat-'Em-Up |
| Language |
Japanese |
| Source |
PSN  |
| UMD Serial |
NPJJ-30052 |
| CRC32 |
A335BDB9 |
| Extra Info |
correct dump! |
|
Screenshots
Video
|
|
|
 |
| Folder |
Pro_Evolution_Soccer_2012_USA_PSP-PLAYASiA | NFO |
| Publisher |
Konami |
| Genre |
Sports » Traditional » Soccer |
| Language |
English, French, Spanish, Portuguese |
| Multiplayer |
AdHoc: 2 | Infrastructure: 2 |
| Source |
UMD |
| UMD Serial |
ULUS-10586 |
| CRC32 |
CDEBA00F |
| Extra Info |
correct dump! |
|
Description
Screenshots
Video
|
PES 2012 continues Konami's determination to listen to its fanbase and make key improvements to the aspects the audience demands. Thus, the focus for PES 2012 is to ensure the highest level of playability, challenge and realism for the game, whilst also improving the level of control offered to users. Fundamental changes to all areas of its AI have been made following user feedback. Similarly, teamwork is central to how the game moves and feels, enabling fans to replicate anything they would see in a real match.
Features
- Active AI: PES 2012 strives to recreate the movement and team ethic of real football, and Active AI plays a vital role in this. Players will no longer flock to a ball, but will make intelligent runs to create space and draw markers, while others will make themselves available, instigate runs, and visibly call for the ball. In the box, support players will make diagonal decoy runs, full backs will overlap on the wings and midfielders will provide support from behind the ball. The new Active AI routines ensure the flow of a match is more natural, with specific routines for both attack and defence. Hold-up play implemented last year has been improved for easier control with more effectiveness. Defending as a unit plays a key role, and players now hold a tight line, check on the distance between each other, track back as a unit, and fill in for each other. As individuals they also make better decisions to close space, block and tackle.
- Jostling: Physicality is a key component in PES 2012, with player strength one of their key individual attributes, and having a vital effect on how they can use their strength to win the ball in a one-on-one situation. Players now fall depending on how they are challenged, with more realistic animations used to show the challenges between two jostling players.
- Off the ball control: Equally key to opening up PES 2012 is the ability to highlight any player at any time. A new system has been implemented, allowing users to switch players with ease. In defence, the right stick is now used to select any outfield player, while set pieces are also enhanced through its use. Goal kicks, corners, free kicks and throw-ins now let the user quickly take control of any player off the ball, enabling clever runs which create space for an attack.
- Referee AI: Referees are also crucial to general game flow and their AI has been greatly enhanced to ensure fewer interruptions to play. Decisions are improved, and advantage is played much more regularly in offside and free kick scenarios. As such, refs will only intervene when truly necessary, but they will show cards if necessary once play has broken down.
- Pass support: Accessed through the new personal player settings, Pass Support allows users to determine the level of AI assistance when passing the ball. Players can opt for one of five settings from full support, right up to full veteran setting which switches off all assistance so that the direction, weight and speed of every pass is at their disposal.eir AI has been greatly enhanced to ensure fewer interruptions to play. Decisions are improved, and advantage is played much more regularly in offside and free kick scenarios. As such, refs will only intervene when truly necessary, but they will show cards if necessary once play has broken down.
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 |
| Folder |
TNA_Impact_Cross_The_Line_USA_PSP-PLAYASiA | NFO |
| Publisher |
SouthPeak Games |
| Genre |
Action » Fighting » Wrestling |
| Language |
English, French |
| Multiplayer |
AdHoc: - | Infrastructure: - |
| Source |
UMD |
| UMD Serial |
ULUS-10436 |
| CRC32 |
6F74367A |
| Extra Info |
correct dump! |
|
Description
Screenshots
Video
|
Once, you were Suicide, the fastest rising star of the TNA iMPACT wrestling scene. You blew through some of the fiercest opponents; taking down AJ Styles, devastating Robert Roode, and destroying Booker T., but then… everything changed. The politics behind the ring got heated, and not in your favor. When you finally claimed the title, someone came for you. And now you're here. You’ve woken up in what appears to be a rundown hospital in Mexico, and you can't remember a thing; your name, what you do, and certainly not why you're here. Lost in a land that is not your own, you need to get back to America. You hear talk of a local wrestling match where the winner goes on to wrestle at a nearby American Air Force base. This is the best shot you’ve got at getting home. But once you're in the ring, something strange happens. Your body seems to remember what your mind cannot. Punches, grapples, throws, and stomps all come naturally, as if you were a seasoned professional… This is where your journey begins. Find your way home, remember who you were, and claim what was rightfully yours.
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 |
| Folder |
Eternal_Etude_Canvas_4_JPN_PSP-iND | NFO |
| Publisher |
GN Software |
| Genre |
Adventure » General |
| Language |
Japanese |
| Source |
UMD |
| UMD Serial |
ULJM-05980 |
| CRC32 |
25C5D8B7 |
| Extra Info |
correct dump! |
|
Screenshots
Video
|
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|
 |
|
Screenshots
|
|
|
 |
|
Screenshots
|
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 |
|
Screenshots
|
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 |
| Folder |
Psycho_Soldier_USA_PSN_PSP-PLAYASiA | NFO |
| Publisher |
SNK Playmore |
| Genre |
Action » Platformer » 2D |
| Language |
English |
| Source |
PSN  |
| UMD Serial |
NPUZ-00163 |
| CRC32 |
7ECDF28E |
| Extra Info |
correct dump! |
|
Screenshots
Video
|
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|
 |
|
Description
Screenshots
Video
|
The nameless regiment is a team of people who lost everything, even their names. By participating in the wars, they hope to regain what they have lost. Valkyria Chronicles 3 is a prologue to the Valkyria Chronicle series. Fight the war that started all wars.
The Extra Edition is much more than just a best priced version. Imka, one of the most popular heroines will reveal more about herself in her own Epilogue Chapter. There are two more episodes beside Imka’s.
One of them is about Kalisa and the other is about Kurt and Gusurg. The four most popular download contents are already installed in the game, so gamers can just sink into the war and play.
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 |
| Folder |
Danball_Senki_Boost_JPN_PSP-BAHAMUT | NFO |
| Publisher |
Level 5 |
| Genre |
Action » General |
| Language |
Japanese |
| Source |
UMD |
| UMD Serial |
ULJM-05990 |
| CRC32 |
5F6502EE (PSN CRC: 6AE606E6) |
| Extra Info |
correct dump! |
|
Screenshots
Video
|
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|
 |
| Folder |
Pop_n_Music_Portable_2_JPN_PSP-BAHAMUT | NFO |
| Publisher |
Konami |
| Genre |
Miscellaneous » Rhythm |
| Language |
Japanese |
| Source |
UMD  |
| UMD Serial |
ULJM-05959 |
| CRC32 |
EE4FFBA2 (PSN CRC: 72DE3A28) |
| Extra Info |
correct dump! PSN ID: NPJH-50474 |
|
Description
Screenshots
Video
|
Mimi and Nyami are bringing the beat back to Pop’n Music. Based on the arcade version of Pop’n Music 16 Party, the second installment of the rhythm action includes more game modes, music and characters.
Players can invite characters into their room to hold dance parties, unlock panels on the field and access more parts of the map.
There are treasure chests on the map with accessories for your room and other nifty items, invite characters into your room to chat to gather more information about the story, some of these people might only impart important information to you after you have met them in a rhythm challenge.
But worry not, the new game comes with the tutorial mode and the auto-play mode so that novices can get the hang of the game in no time.
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 |
| Folder |
Weiss_Schwarz_Portable_JPN_PSP-Caravan | NFO |
| Publisher |
Bandai Namco Games |
| Genre |
Miscellaneous » Card Battle |
| Language |
Japanese |
| Source |
UMD |
| UMD Serial |
ULJS-00422 |
| CRC32 |
2819CFBD |
| Extra Info |
correct dump! |
|
Screenshots
Video
|
|
|
 |
|
Screenshots
|
|
|
 |
|
Description
Screenshots
Video
|
PES 2012 continues Konami's determination to listen to its fanbase and make key improvements to the aspects the audience demands. Thus, the focus for PES 2012 is to ensure the highest level of playability, challenge and realism for the game, whilst also improving the level of control offered to users. Fundamental changes to all areas of its AI have been made following user feedback. Similarly, teamwork is central to how the game moves and feels, enabling fans to replicate anything they would see in a real match.
Features
- Active AI: PES 2012 strives to recreate the movement and team ethic of real football, and Active AI plays a vital role in this. Players will no longer flock to a ball, but will make intelligent runs to create space and draw markers, while others will make themselves available, instigate runs, and visibly call for the ball. In the box, support players will make diagonal decoy runs, full backs will overlap on the wings and midfielders will provide support from behind the ball. The new Active AI routines ensure the flow of a match is more natural, with specific routines for both attack and defence. Hold-up play implemented last year has been improved for easier control with more effectiveness. Defending as a unit plays a key role, and players now hold a tight line, check on the distance between each other, track back as a unit, and fill in for each other. As individuals they also make better decisions to close space, block and tackle.
- Jostling: Physicality is a key component in PES 2012, with player strength one of their key individual attributes, and having a vital effect on how they can use their strength to win the ball in a one-on-one situation. Players now fall depending on how they are challenged, with more realistic animations used to show the challenges between two jostling players.
- Off the ball control: Equally key to opening up PES 2012 is the ability to highlight any player at any time. A new system has been implemented, allowing users to switch players with ease. In defence, the right stick is now used to select any outfield player, while set pieces are also enhanced through its use. Goal kicks, corners, free kicks and throw-ins now let the user quickly take control of any player off the ball, enabling clever runs which create space for an attack.
- Referee AI: Referees are also crucial to general game flow and their AI has been greatly enhanced to ensure fewer interruptions to play. Decisions are improved, and advantage is played much more regularly in offside and free kick scenarios. As such, refs will only intervene when truly necessary, but they will show cards if necessary once play has broken down.
- Pass support: Accessed through the new personal player settings, Pass Support allows users to determine the level of AI assistance when passing the ball. Players can opt for one of five settings from full support, right up to full veteran setting which switches off all assistance so that the direction, weight and speed of every pass is at their disposal.eir AI has been greatly enhanced to ensure fewer interruptions to play. Decisions are improved, and advantage is played much more regularly in offside and free kick scenarios. As such, refs will only intervene when truly necessary, but they will show cards if necessary once play has broken down.
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 |
|
Description
Screenshots
Video
|
The Ushiromiya clan chief is dying, and he is bequeathing his gold to his child or grandchild who seems most worthy. When he gathers his family to their private island, that’s when the murder starts.
Each kill becomes more gruesome than the last and each person has reasons to want all the others dead. The most suspicious person of them all, however, is Beatrice, the golden witch who seems enmeshed with the family since their grandfather’s youth.
Who killed the whole clan on that fateful trip? Was it one of the successors, or the mysterious Beatrice? Battler, one of the victims, is going to find out before he dies. See the massacre from everybody’s point of view, the story takes you from the past to the future and from reality to the realm of magic.
Blood, mass murder and the occult. Players are not allowed to run before the trick is discovered.
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