SOCOM: U.S. Navy SEALs Fireteam Bravo

PublisherSony
GenreAction » Shooter » Third-Person
MultiplayerAdHoc: 2-10 | Infrastructure: -
LanguageKorean
SourceUMD
CRC32BE9FA8DD (fixed: 90CCC603)
Archive size323 MB
Filenamepxp-sobrak.xxx
UMD Version 1.00
Extra Info bad dump (corrupted SA_K.pmf)
Region Duplicates
0190UMDUSSOCOM_US_Navy_Seals_Fireteam_Bravo_USA_PSP-ARTiSANUCUS-986152005-11-09534 MBNFO
0400UMDEUSOCOM_US_Navy_SEALs_Fireteam_Bravo_EUR_PSP-pSyPSPUCES-000382006-04-12993 MBNFO
0517UMDKOSocom_US_Navy_Seals_Fireteam_Bravo_KOR_PSP-pXpUCKS-450212006-07-20565 MBNFO
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Description 

Get ready to take the SOCOM military franchise with you, wherever, whenever this fall with the release of SOCOM: U.S. Navy SEALs Fireteam Bravo. This original title created in association with the U.S. Naval Special Warfare Command will be available exclusively for the PSP™ (PlayStation® Portable) entertainment system. It will offer fans of the multi-million selling franchise all-new single-player and wireless multiplayer gaming missions in four different Areas of Operation (AO). Players are tasked with completing 14 unique, realistic international single-player missions, including Chile, which is a unique AO only available in the PlayStation® Portable release.

  • As the SEAL commander, the player will be supported by an AI teammate executing traditional SOCOM team-based tactical, stealth and action gameplay. After successfully completing a level, players can replay the mission in an entirely new way through the “Instant Action” option, with different objectives, enemy and object placement.
  • In addition, multiple players will be able to form clans and take on their friends for team based high-action gameplay in SOCOM Fireteam Bravo via a Wi-Fi* connection.
  • The hard work spent on single-player missions in SOCOM: U.S. Navy SEALs Fireteam Bravo will pay off at home on SOCOM 3: U.S. Navy SEALs, exclusively for the PlayStation®2 computer entertainment system. SOCOM: U.S. Navy SEALs Fireteam Bravo is one of the first titles for PSP to offer independent gameplay as well as PlayStation 2 interoperability with the latest game in the franchise, SOCOM 3, through “crosstalk” objectives. Objectives completion in one SOCOM game will affect the overall play experience in both games. Once a crosstalk task is completed, the player will be notified and able to sync mission critical data from PlayStation® Portable to PlayStation 2 through a USB connection.
Screenshots (16)
 
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